MINECRAFT

Age: 6-12

Skill Level: Beginner–Intermediate

Format: Virtual | Face-to-Face

Duration: Once a week, 1.5 hours 

Proven
curriculum

Seamless learning methods with social learning concepts

Rewarding and hands-on learning experience

Instil Project-based learning mindset

Course Overview

Minecraft is one of the most popular games of all time and is beloved by players of all ages around the world. Most learners easily engage with Minecraft: Education Edition because of their familiarity with the basic game mechanics of Minecraft.

Minecraft: Education Edition is a game-based learning platform that develops creativity, collaboration, and problem-solving in an immersive learning environment. 

One of the fascinating things about Minecraft is how it inspires creativity. Once you learn how to create a small dirt house, you realise that you can scale to castles, bridges, great pyramids, or even modern-day imitations of airports or university campuses. Creativity is great for self-fulfilment and satisfaction, as well as creating a social environment for sharing and enjoying others’ work. 

Tools: Minecraft Education Edition


 

Course Outline

In this course, students will begin their journey into computer programming with the interactive drag-and-drop coding blocks. During our sessions, students will engage in instructor-led lessons, collaborative discussions, and independent project work.

RM 90 After Discount: RM19.90

1Hour : Timecraft with Blocks

1Hour : Timecraft using Python

WEEK 1
BASIC MOVES & THE AGENT: Learn basic navigation in Minecraft: Education Edition using a keyboard, mouse, and the WASD keys.

WEEK 2
SEA TURTLE ASSISTANCE: By the end of Week 2 the students will have learned about the concepts of Pattern Recognition, Algorithms, Sequencing, and Loops.

WEEK 3
POLAR BEAR RESCUE: Develop programs with sequences and simple loops, to express ideas or address a problem.

WEEK 4
PANDA’S PROTECTED HABITAT: Create programs that include sequences, events, loops, and conditionals and compare and refine multiple algorithms for the same task to determine which is the most appropriate

WEEK 5
GRAY WOLVES: Model the way programs store and manipulate data by using numbers or other symbols to represent information.

WEEK 6
REVISITING BIOMES: Develop plans that describe a sequence of events, goals, and expected outcomes, and learn how to debug errors in an algorithm or program that includes sequences and simple loops.

WEEK 7
MINECRAFT SPACE CENTER: Learn how to use Agent Inspect Block and While Loop Block. Gain an overview of the If/Else Conditional Block and how to process input and deliver output.

WEEK 8
MERCURY AND VENUS: Follow coding instructions to solve puzzles without usual visual Minecraft support & reinforce the use of operators, using conditionals and in loops.

WEEK 9
EARTH’S MOON & MARS: Kids learn the importance of understanding that mistakes do happen, and it is important to find where the mistakes are, so the code runs properly. Kids will work on using debugging process effectively.

WEEK 10
GANYMEDE & SATURN’S RINGS: This lesson will focus on Boolean (logic) Operators and using those within Conditionals.

WEEK 11
URANUS’ RINGS AND NEPTUNE: Building upon Debugging in some of our previous lessons, this lesson will focus on evaluating the code and testing it to determine which coding snippet is correct.

WEEK 12
REVISITING PLANETS: Kids can collaboratively work on each of the planets they have worked in. Eachonlanet will have five different activities to test out their coding skills.

RM 1080 After 10% Discount: RM972

INCLUDES THE FIRST 12 WEEKS’ OUTLINE

WEEK 13
THE EXPERIMENT: Throughout 12 weeks, students have learned many coding principles. It was reiterated that there may be more than one solution to an activity. Moving forward from here, kids will learn how to explore that autonomy.

WEEK 14
DINOSAUR RUN: By the end of this week, kids should be comfortable: with using different events, making the right coding choice depending on the circumstances, and combining different events.

WEEK 15
The trainer will provide different tasks to the kids and use the Events, Variables, Loops, and Conditionals they need to discover the best way to complete the task.

WEEK 16
WILD WEST: Continue with Events, Variables, and Nested Loops. Kids will be given guidelines and they need to put all these concepts together to come up with the best way to solve the challenges presented.

WEEK 17:
WE NEED BEETS!: Get the Agent to plant beets for them as well as visit the future. InThiseek, the kids will be introduced to functions and the the kill of commenting thon e code.

WEEK 18
CODING CHALLENGE: Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.

WEEK 19 & 20:
THE AGENCY: Kids will code their Agent to move in different directions, use their inventory, and build a bridge in Minecraft.

WEEK 21 & 22:
CITY PLANNER: Understand how code can be used to create large-scale actions that would manually take longer.

WEEK 23 & 24:
PARKS AND RECREATION: Use block code as a coding language to change the Minecraft world and add a park fence, water feature, and Plant some flowers with the help of coding

RM 2160 After 20% Discount: RM1728

INCLUDES THE FIRST 24 WEEKS’ OUTLINE

  • WEEK 25 & 26:
    CODE ZOO PATHS: Explore how code can be used to facilitate the imagination and code more creatively with increasingly complex code while using the BUILDER blocks.
  • WEEK 27 & 28:
    CODE A WIND FARM: Kids will be able to expand on their fluency in coding to create a wind farm.
  • WEEK 29:
    CODING WITH MINECRAFT INTRO: Provide an overview of Minecraft Education Edition and the MakeCode coding editor and learn about events and event handlers
  • WEEK 30:
    COORDINATES: Learn about the three-coordinate grid represented by (X, Y, Z) coordinates and the difference between relative position and world position.
  • WEEK 31:
    CONDITIONALS: Students explore the concept of conditionals. An important part of programming is used to tell the computer when to perform a certain task.
  • WEEK 32:
    ITERATION & ARRAYS: Explore the concept of iteration, or ways to make things repeat, and learn the concept of arrays, a series of places to store things.
  • WEEK 33:
    AI: Students will explore the concept of artificial intelligence or AI and work on their final project and presentation
  • WEEK 34:
    FUNDAMENTALS OF AI: How to gather and prepare photographic data for a dataset.
  • WEEK 35:
    OCEAN OBSERVATION: Kids will learn the concept of building a live dataset using the sensor.
  • WEEK 36:
    ALL THAT SYNTAX: Students need to help a software development company called CodingMine by finding and fixing all the bugs in the software they create.

RM3240 After 30% Discount: RM 2268

What will kids gain from this course?

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